![]() If you’ve got retro-futurism on the brain, this seems to be the display to beat. Readers may recognize the 1920×480 ultra-wide LCD from the modernized TRS-80 Model 100 we covered recently, or perhaps the gorgeously reimagined retro terminals of. But we do know there’s a Raspberry Pi Zero W, a Vortex Core 40% keyboard, and 4,400 mAh worth of battery power wrapped up in that slick 3D printed enclosure. is currently in the early stages of turning his Lisperati1000 into a kit others can build for themselves, so details are a bit sparse at the moment. For those who want to distill personal computing down to its simplest form, this build is really the high water mark. All he wanted in his dream machine was a nice mechanical keyboard, a widescreen display, and enough battery power to go mobile should the need arise. A bespoke rig can also be made to fit your exacting specifications, with each and every design choice made specifically to support your personal style and workflow.įor, that meant a computer that would stay out of his way and allow him to take notes and write code while keeping distractions to the absolute minimum. For one thing, a hand-built deck is going to be easier to upgrade and modify down the line. While on the surface they might seem like little more than cosplay accessories, there are perfectly valid and practical reasons for building a custom cyberdeck. A video of a playthrough of the mod is after the break.Ĭontinue reading “Modifying A SNES Rom To Be Widescreen” → Posted in Games, home entertainment hacks, Nintendo Hacks Tagged emulator, nintendo, ROM hack, snes, super mario world, widescreen The answer is a significant time investment and an eye for detail.Īll the code is available on GitHub. So how do you make a game widescreen without ruining the timing of every enemy that spawns? Suddenly the hours of muscle memory that fans have drilled in over the years is a disadvantage rather than a strength. However, to save cycles, enemies and items don’t start moving until they get close to the screen edge. By taking away the panning feature and render a larger section of the viewport to the screen, you get a widescreen view. The viewport is considered to be two times the screen resolution and so items will be rendered within the widescreen resolution. The left and right shoulder buttons allowed a player to pan the camera to the left and right. On a technical level, this hack was achieved by using the panning feature built into the game. went through each of these single-screen width levels and expanded them by writing the extra assembly needed. ![]() This patch represents a true labor of love as many levels were designed with a specific screen width in mind. has a long list of incredible patches such as optimizing code for better frame rates and adding code to take advantage of the SA-1 accelerator chip, so out of anyone he has the know-how to pull a widescreen mod off. Turning a game like Super Mario World for SNES into a widescreen game is not a small task, but accomplished just that.
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